
TruStar Sports is about new pro sports leagues.
Not more of the same, but different leagues that play under the
same rules during the same time of the year but without the
problems of the existing leagues. Built around empowered
fans who are recognized as being as important as the owners
and the players themselves. In TruStar Sports, active fan
participation determines players true market values and their
salaries. TruStar Sports is about bringing the free-market
to pro sports. “Market based sports”, where all of pro sports
problems are resolved!
Imagine, the “Fans Decide” player salaries!
Sports that we’ve grown up with are artificial. They always
play under unfair levels of competition and player compensation.
They’re closed markets and do not allow fan input or market
consideration. Player compensation in these leagues is flawed
as the wrong players get the wrong amounts of money, their
level of play becomes inconsistent and their respect for
themselves or other players (as well as the fans) become
conditional. Players negotiate contracts with owners before
play even begins in these closed markets and are only based
on potential and team revenue, not the ideals of true competition!
The fans pay for everything but are not involved.
Through TruStar Sports, the free market, or market based pro sports, all of pro sports current problems are resolved including:
fair player compensation Players are now paid there true market value
at the end of the season according to their performance, not their potential
competitive balance Now there is a true level playing field in each league.
Each team of each league now has an equal chance to field a competitive team that’s
not based on the revenues that they generate.
fan participation Now the fans are involved and through them players are paid
for their true market value and respect is reintroduced. Players now play their best all the
time and kowtow to coaches and managers on the field as well as to their viewing public
off of the field.
more "About TruStar Sports" specifics . . . .

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